hello i wondering could 3pi take all on maze solver?
we working on school project and we could’nt make take all line.
we change to right but still not take all line so i wonder how we could make it?
i hope you guys understand what i mean
and i have other problem on music we tried with fun but its sound diffrent on supermario theme here the code what we did
play(">>e32");
delay_ms(150);
play(">e32");
delay_ms(150);
play(">e32");
delay_ms(150);
play(">c32");
delay_ms(150);
play(">e32");
delay_ms(150);
play(">g32");
delay_ms(150);
play(">g32");
delay_ms(150);
play(">c2");
delay_ms(150);
play(">g10");
delay_ms(150);
play(">e");
delay_ms(150);
play(">a");
delay_ms(150);
play(">b");
delay_ms(150);
play(">a#");
delay_ms(150);
play(">g");
delay_ms(150);
play(">e");
delay_ms(150);
play(">g");
delay_ms(150);
play(">a");
delay_ms(150);
play(">f");
delay_ms(150);
play(">g");
delay_ms(150);
play(">e");
delay_ms(150);
play(">c");
delay_ms(150);
play(">d");
delay_ms(150);
play(">b");
delay_ms(150);
play(">c");
delay_ms(150);
play(">g");
delay_ms(150);
play(">e");
delay_ms(150);
play(">a");
delay_ms(150);
play(">b");
delay_ms(150);
play(">a#");
delay_ms(150);
play(">g");
delay_ms(150);
play(">e");
delay_ms(150);
play(">g");
delay_ms(150);
play(">a");
delay_ms(150);
play(">f");
delay_ms(150);
play(">g");
delay_ms(150);
play(">e");
delay_ms(150);
play(">c");
delay_ms(150);
play(">d");
delay_ms(150);
play(">b");
delay_ms(150);
play(">>g");
delay_ms(150);
play(">f#");
delay_ms(150);
play(">f");
delay_ms(150);
play(">d#");
delay_ms(150);
play(">e");
delay_ms(150);
play(">g#");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">d");
delay_ms(150);
play(">g");
delay_ms(150);
play(">f#");
delay_ms(150);
play(">f");
delay_ms(150);
play(">e");
delay_ms(150);
play(">c");
delay_ms(150);
play(">c");
delay_ms(150);
play(">c-");
delay_ms(150);
play(">g");
delay_ms(150);
play(">f#");
delay_ms(150);
play(">f");
delay_ms(150);
play(">d#");
delay_ms(150);
play(">e");
delay_ms(150);
play(">g#");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">d");
delay_ms(150);
play(">d#");
delay_ms(150);
play(">d");
delay_ms(150);
play(">c");
delay_ms(150);
play(">>g");
delay_ms(150);
play(">f#");
delay_ms(150);
play(">f");
delay_ms(150);
play(">d#");
delay_ms(150);
play(">e");
delay_ms(150);
play(">g#");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">d");
delay_ms(150);
play(">g");
delay_ms(150);
play(">f#");
delay_ms(150);
play(">f");
delay_ms(150);
play(">e");
delay_ms(150);
play(">c");
delay_ms(150);
play(">c");
delay_ms(150);
play(">c-");
delay_ms(150);
play(">g");
delay_ms(150);
play(">f#");
delay_ms(150);
play(">f");
delay_ms(150);
play(">d#");
delay_ms(150);
play(">e");
delay_ms(150);
play(">g#");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">d");
delay_ms(150);
play(">d#");
delay_ms(150);
play(">d");
delay_ms(150);
play(">c");
delay_ms(150);
play(">>g");
delay_ms(150);
play(">f#");
delay_ms(150);
play(">f");
delay_ms(150);
play(">d#");
delay_ms(150);
play(">e");
delay_ms(150);
play(">g#");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">d");
delay_ms(150);
play(">g");
delay_ms(150);
play(">f#");
delay_ms(150);
play(">f");
delay_ms(150);
play(">e");
delay_ms(150);
play(">c");
delay_ms(150);
play(">c");
delay_ms(150);
play(">c-");
delay_ms(150);
play(">g");
delay_ms(150);
play(">f#");
delay_ms(150);
play(">f");
delay_ms(150);
play(">d#");
delay_ms(150);
play(">e");
delay_ms(150);
play(">g#");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">a");
delay_ms(150);
play(">c");
delay_ms(150);
play(">d");
delay_ms(150);
play(">d#");
delay_ms(150);
play(">d");
delay_ms(150);
play(">c");
delay_ms(150);
play(">>c");
delay_ms(150);
play(">c");
delay_ms(150);
play(">c");
delay_ms(150);
play(">c");
delay_ms(150);
play(">D");
delay_ms(150);
play(">E");
delay_ms(150);
play(">C");
delay_ms(150);
play(">A");
delay_ms(150);
play(">G");
delay_ms(150);
play(">C");
delay_ms(150);
play(">C");
delay_ms(150);
play(">C");
delay_ms(150);
play(">C");
delay_ms(150);
play(">D");
delay_ms(150);
play(">e");
delay_ms(150);
play(">c");
delay_ms(150);
play(">A");
delay_ms(150);
play(">G");
delay_ms(150);
play(">E");
delay_ms(150);
play(">E");
delay_ms(150);
play(">E");
delay_ms(150);
play(">C");
delay_ms(150);
play(">E");
delay_ms(150);
play(">G");
delay_ms(150);
play(">G");
delay_ms(150);
play(">E");
delay_ms(150);
play(">C");
delay_ms(150);
play(">G");
delay_ms(150);
play(">G#");
delay_ms(150);
play(">A");
delay_ms(150);
play(">F");
delay_ms(150);
play(">F");
delay_ms(150);
play(">a");
delay_ms(150);
play(">A");
delay_ms(150);
play(">B");
delay_ms(150);
play(">A");
delay_ms(150);
play(">A-");
delay_ms(150);
play(">A");
delay_ms(150);
play(">G");
delay_ms(150);
play(">>F");
delay_ms(150);
play(">E");
delay_ms(150);
play(">C");
delay_ms(150);
play(">A");
delay_ms(150);
play(">G");
delay_ms(150);
play(">E");
delay_ms(150);
play(">C");
delay_ms(150);
play(">G");
delay_ms(150);
play(">G#");
delay_ms(150);
play(">A");
delay_ms(150);
play(">F");
delay_ms(150);
play(">F");
delay_ms(150);
play(">A");
delay_ms(150);
play(">B");
delay_ms(150);
play(">F");
delay_ms(150);
play(">F");
delay_ms(150);
play(">F");
delay_ms(150);
play(">E");
delay_ms(150);
play(">D");
delay_ms(150);
play(">C");
delay_ms(150);
is there other way to write code?